- Publisher: Guerrilla Games
- Available in: PlayStation 3 format
Killzone 2 is a science fiction first-person shooter for the PlayStation 3 video game console.
In 2357, the halcyon days of wealth and prosperity among Earth’s colonies came to an abrupt halt when the Helghast Third Army attacked planet Vekta.
Swept into a frenzy by their tyrannical ruler, Scolar Visari, the Helghast forces attempted to seize control of Vekta’s capitol in a bloody blitzkrieg, but their initial attack was defeated by a small group of ISA peacekeeping forces.
In the months that followed, the ISA slowly succeeded in driving the remaining invaders off Vekta – but not before the retreating Helghast troops captured a powerful nuclear weapon.
Refusing to fall victim to Visari’s plans of conquest ever again, the ISA decided to launch a full-scale planetary invasion of the Helghast home world.
You are Tomas ‘Sev’ Sevchenko, a special forces operative for the ISA. Along with the other members of Alpha Team – Rico, Garza and Natko – you are sent to planet Helghan to bring Scolar Visari to justice before he can use the nuclear weapon against its creators. During your mission, you will meet heavy resistance from the fanatical Helghast forces…
Featuring intense urban combat, stunning atmospheric visuals and a rollercoaster of a story, Killzone 2 pulls out all the stops to throw you in the middle of a dramatic theater of war!
AUTHOR’S NOTES
Killzone 2 was developed by Guerrilla Games and published by Sony Computer Entertainment, and despite the title, it’s actually the third installment in the Killzone franchise (starting with the PlayStation 2 game Killzone, followed by Killzone: Liberation on the PlayStation Portable).
Killzone 2 was originally was going to be released on the PlayStation 2, but production delays saw it moved to to the PlayStation 3 console, and it was released in February 2009. I worked on scripts and core story for early stages of KZ2, but as often happens in the games industry, the project was heavily revised along the way and little remains of my contribution in the final, released game – just some propaganda speeches for the tyrant Visari, which you can hear played out in some of the multiplayer maps!
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