Writing
You Are Hearing Me Talk…to Front Row
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This month has seen two big new releases in the video gaming world: the highly anticipated No Man Sky, which promises an infinite, constantly regenerating universe for players to discover, and the latest instalment in the sci-fi blockbuster franchise Deus Ex: Mankind Divided. From an economic perspective, games have outperformed other creative industries for years, and they’re also nurturing the best creative writing talent.
DEUS EX: HARD LINE cover reveal
But that’s not all: I’ve also authored the new original eBook novella Deus Ex: Hard Line (featuring the backstory of the character Alex Vega) which will be available as part of the Collector’s Edition and Day One Edition releases of DXMD.
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I love this moody, noir-inspired cover for Hard Line by Nicolas Lizotte, one of the senior concept artists at Eidos Montreal! You can see more of Nicolas’s work Here at his online portfolio.
You can learn more about everything else in the Deus Ex: Mankind Divided Collector’s Edition by checking out this unboxing video with producer Jean-Francois Dugas Here.
Your Universe Awaits
No Man’s Sky is here!
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Today’s that day the hype becomes real and the gateway to a galaxy of 18 quintillion explorable planets opens; I’ve been fortunate enough to write some of the lore for No Man’s Sky, contributing key text to the game itself and writing “Ashes & Iron“, an original short story for Adventures In No Man’s Sky, a pulp SF collection that comes packaged with the game’s Limited Edition release – and I am hugely excited to have been part of this ambitious new gameworld.
Check out my earlier posts about working on the project Here and Here.
You can pick up No Man’s Sky on the PS4 in the ordinary or Limited Edition versions Here, via Steam for the PC Here, or get the exclusive Explorer’s Edition Here.
Writing Under No Man’s Sky
I’ve talked about NMS previously, because of my involvement with Adventures in No Man’s Sky, an original fiction collection published by Dark Horse Comics that comes packaged with the game’s PlayStation 4 Limited Edition collection.
The universe of No Man’s Sky contains many mysteries for players to unravel and much to explore – I am reliably informed that the game contains 184446744073709551616 planets. As much as that number looks like I just mashed my hand on the keypad, I am assured it is accurate (!)
I got to write a little of the material that intrepid explorers will find in abandoned locations across these myriad worlds, as well as lore that will peel back some of the unknowns around the strange phenomena known as the Atlas – and I can’t wait to get in there myself and start visiting some alien vistas.
No Man’s Sky is out on PS4 on August 9th, and PC a few days later. Check out the official website here.
Nomad Updates!
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First, Here I am appearing on my good friend Adam Rosser’s Game On show talking about Nomad (even reading a bit) and a little about Deus Ex: Mankind Divided.
Then, Here‘s me talking to The Irish Times about the importance of locations in writing and when writing.
And however you want to slice it, it seems that all this bloggage has been doing the trick, because I am very pleased to say that Nomad has leapt from the #12 slot in last week’s hardcover bestseller list to #5 for this week (and #6 in the Sunday Times!)
So to everyone out there who bought my book, please accept a big thank you from me! You support is very much appreciated! (And for anyone who hasn’t yet picked up a copy, allow me to gently remind you that Nomad is available online and at all good bookstores!)